Mô tả

- In this course you will develop a strong foundation to Zbrush  newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.

- This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans.  As a result you will be supplied a customized boolean (yours to keep and use as you see fit). and shown how to apply it using match maker brush to establish detailing in a short amount of time.

- Here I will demonstrate for you to learn multiple approaches in which to apply live booleans.  From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing.

- I will be making a strong impression in narrating  hotkeys through out this tutorial for the beginners that enroll in this course.

- Understanding the pros and cons when choosing between clip curve brushes and trim curve brushes.

- Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.

Bạn sẽ học được gì

At the end of this course you should have a strong foundation to Zbrush tools particularly in hard surface sculpting.

Understand multiple methods of approach in creating complex shapes using live booleans

Have your own customized boolean to use in any of your own projects, both personal and commercial.

End up with a industry standard sci-fi fi helmet of your own.

Understanding the Gizmo 3D tool manipulator & how its deformers can be combined with other Zbrush tools such as array meshes to flush out complex shapes quickly

Yêu cầu

  • Just a copy of Zbrush 4r8 or higher

Nội dung khoá học

7 sections

Introduction

5 lectures
What to Expect
08:39
HotKey_Review_And_Space_Bar_Trick
13:36
Masking and polygroups
10:27
Clip_Curve_Trim_Curve_Basics
09:20
Knife Curve Brush Breakdown
06:04

Blocking out Mesh

5 lectures
Base_Blockout_Part_1_Lower_Half
13:38
Base_Blockout_Part_2_Lower_Half
08:46
BASE_BLOCKOUT_PART_3_UPPER_HALF
09:33
Base_Blockout_Part_4_Face_Plate
11:17
BASE_BLOCKOUT_PART_5_Cavity
12:22

Creating and Detailing Face Plate

7 lectures
Creating_Eye_Hole_Section_Part_1
13:08
Creating_Eye_Hole_Section_Part_2
12:21
Creating_Eye_Hole_Section_Part_3
07:25
Creating_Mask_Layer_With_Booleans
24:17
Creating Dents
07:14
Applying_Customized_Boolean
10:16
Problem_Solving_Boolean_Operations
14:39

Creating Cybernetic Eye

11 lectures
Creating_Tri_Camera
14:54
Blocking_Out_Sphere_Eye_Part_1
18:55
Blocking_Out_Sphere_Eye_Part_2
18:55
Detailing_Eye
12:33
Creating_Eye_Connector_Part_1
11:31
Creating_Eye_Connector_Part_2_Arrays
10:03
Creating_Eye_Connector_Part_3_Small_Wires
15:09
Creating_Connector_Plug
17:49
Finalizing_Eye_Drawing_In_Wires
12:07
Finalizing_Eye_Applying_Customized_Boolean
11:52
Finalizing_Eye_Boolean_Operation_And_Export
09:41

Detailing Top Helmet

9 lectures
Recap_And_CheckList
08:45
Detailing_Top_Part_1
08:29
Creating_CYBERNETS_ARRAY_TUBING_Part1
12:40
Creating_CYBERNETS_ARRAY_TUBING_Part2
12:10
Applying_DetailingCybernetic_Cylinder
12:26
Applying_Wires_And_Plate_Cover
17:58
Applying_Spine_To_Center
10:05
Finishing_Center_Detailing
12:57
Adding_Secondary_Wire_Bonus_Footage
13:01

Detailing Side Helmet

10 lectures
Creating_Temple_Detailing_Part_1
17:35
Creating_Temple_Detailing_Part_2
15:23
Creating_Temple_Detailing_Part_3
11:15
Creating_Temple_Detailing_Part_4
15:46
Mandable_Detailing_Part_1
10:24
Mandable_Detailing_Part_2
11:55
Mandable_Detailing_Part_3
10:59
Mandable_Detailing_Part_4
08:39
UnderMandable_Detailing_Part_1
09:28
UnderMandable_Detailing_Part_2
10:58

Final Overal Detailing and Chisel Brush

4 lectures
Checklist
03:56
Chisel_Brush_Morph_Target
10:41
Drawing_Out_Strokes
11:53
Finishing_Helmet
14:35

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